- Values
- Yes No
- Default Value
- No
- PHost only!
- Range
- 0 to 100
- Default Value
- 3
- Arrayized!
- PHost only!
- Values
- Yes No
- Default Value
- Yes
- Arrayized!
- PHost only!
When PlanetsHaveTubes option is enabled, then planets and starbases can fire torpedoes in combat, along with the usual fighters and beams. This option was meant to give planets a small boost in defensive capability since they are normally quite weak.
When PlanetsHaveTubes option is enabled, the other two options determine how many torpedoes a planet/base combination has in combat.
- PlanetaryTorpsPerTube specifies the number of free torpedoes a planet receives for each torpedo tube it has. The number of torpedo tubes depends on the planetary defense posts. For example, with PlanetaryTorpsPerTube = 3, a planet with four torpedo tubes will be able to fire 12 torpedoes. This factor can be modified by experience (EModPlanetaryTorpsPerTube).
- If UseBaseTorpsInCombat is enabled, the planet will use torpedoes from starbase storage (if available) before using the free torpedoes. This option is new in 4.1c, and is hardwired to Yes in all previous versions.
See also: Starting parameters for planets in combat.