Stage name: Movement
- First, moves all "normal" ships in Id order. This also does cloak fuel burn and cancels invalid intercept orders. Hyperjumpers are also de-cloaked and moved here.
- Second, resolves interceptors and moves them.
- Then, ships travel through wormholes.
- Then, processes gravity wells.
- Finally, burns FuelUsagePerTurnFor100KT.
Ships that move can run on mines and get damaged. Ships running on web mines lose fuel. This may cause their cloaking device to fail immediately. Ships can not run on mines during...
- ...hyperjumps and wormholes. Movement in hyperspace bypasses all minefields.
- ...zero-fuel movement (if AllowNoFuelMovement is enabled). Ships use their sub-warp impulse engines for that and are safe from sub-space mines.
- ...gravity wells. This is a natural process not affected by human/lizard/pick-a-race-made devices.
De-Cloak: After this stage, ships may have lost enough fuel to be unable to cloak any longer. Actually, ships de-cloak immediately when getting too badly damaged from a mine hit, or running out of fuel. Ships which travel through a wormhole de-cloak as well.
(4.0i/3.4k) Ships which hyperjump must also decloak.