[Posting] Much to early end of game
From:AlexanderW
Thread:Much to early end of game
Forum:Phoenix 1
Date:Thu, 2014-03-06 13:54 GMT
Edited:Thu, 2014-03-06 14:06 GMT

Hello,

I think this was a much to early end of game. There was options for some kind of war.

And I had still a lot of options to make more VP. btw. Colo also as with more turns I could support him with Super-Refit in his space.

So I am sure that 10 turns later the Fascist (currently pos 1) would be max at 3. place. May be even behind this as Priv is a race that can start a lot of cheap ships on not so cheap SBs.

Back to me. Over or close to my Super-Refit able SBs was 41 Ships for super-Refit with the following improvements.

  • Impulse to Bistro 90 Engines
  • Impro to Bistro 44 Engines
  • No Beam to MS 92 Beams
  • Laser to MS 35 Beams
  • Kill to MS 8 Beams
  • Desintegr to MS 17 Beams.
  • No Tube to SF 5 Tubes
  • Fusion to SF 6 Tubes

But not only in Engines Beams and Tubes was much more possible with some turns more. In eco and in war. I had 14 Atlantia build in my space and with my resources. This are 12/17 Carrier plus another Fed Combat Bonus. Just sim what this mean in Combat against your ships. To Protect them from Priv or another Cloacker there was already build 13 Consti. With 100 Cargo is such a Consti not the best Minelayer. But there was also 9 Virgo. 300 Cargo and fuel producing. There was also another not so intresting minelayer. Completly 4145 Cargo for Torps, but currently only filled with round about 500 SF-Torps. The 14 Atlantia was only filled with nearly 1200 Fighter.

You may compare, are this 500 SF-Torp and 1100 Fighter really a "only", compared with your fleet.

Last info from Colo was much less Torps and even less fighter.

So I am feeling really betrayed by the much to early end of game. Esp. by my ally Kobrov. We had a contract with target to be on pos 1 and 2 at end of game. So we was only on pos 2 and 4. I am sure with a litle bit more time the target pos 1 and 2 would be reached. In some (I think 3) turns I would be able to transfer Units to him and keep pos 1. He would be able to prepare SBs in his own space for super refit and transfer to me. On this way there would not be the need to transfer to much units in my space to him. Just some High-End Atlantias for more fighter procuction.

But anyway, game over, a much to early game over, but game over.

Bye Alexander

PS.: This turn I had build 4 more Bistro (2 Impulse, 2 Imro), 48 MS-Beams (Laser or no Beams) and 5 SF torps (no Torps).