[Posting] Karma
From:AlexanderW
Thread:Karma
Forum:Talk
Date:Sun, 2013-12-08 17:23 GMT
Edited:Sun, 2013-12-08 17:29 GMT

Hello!

In Link Stefan wrote about a Karma system.

let us fill Stefans Karma idea with some details.

Here my first proposal. Base is a maximum of 255 (unsigned char/Byte) Karma-Points. This may be changed ....

  • Karma should be based on player. Not on one player in a game or one race in a game.

  • Every player starts with some Karma Points. (For example 50 or max_Karma/5)

  • You can get Karma Points for actions on Host.

    • For every turn a player uploaded at least one valid marked *.trn, the player get 1 Point.
    • May be Admin can give you Points for supporting the Host or...
  • You can loose Points for (no-)actions on Host.

    • If you do not upload a (final) *.trn and you has enougth Karma Points to loos then the Host will be delayed. How many you loose is depending from number of players missing *.trn.

      • For example: (May also be depending from number active players in game)

        • Player missed lost Karma
        • 1 ---------> 20
        • 2 ---------> 13
        • 3 ---------> 9
        • 4 ---------> 8
        • 5 ---------> 8
        • 6 ---------> 7
        • 7 ---------> 7
        • 8 ---------> 6
        • 9 ---------> 3
        • 10---------> 1
        • 11---------> 0
      • If a player do not has the Karma points, then he/she can not delay the Host. Points are reduced to 0.

      • The do not Host flag while uploading will be splitted into 2 options. So there are 3 options to upload a *.trn.

        • Early Host allowed.
        • No Early Host. Do not use Karma for delay.
        • Do not Host. Use Karma for delay.
    • Player loose a small amount (5 or 10 or?) of points for leaving a game.

    • Player loose 30 Karma for automatic "Kick out of game".

So what do you think about this?

Bye Alexander