From: | AlexanderW |
---|---|
Thread: | Karma |
Forum: | Talk |
Date: | Sun, 2013-12-08 17:23 GMT |
Edited: | Sun, 2013-12-08 17:29 GMT |
Hello!
In Link Stefan wrote about a Karma system.
let us fill Stefans Karma idea with some details.
Here my first proposal. Base is a maximum of 255 (unsigned char/Byte) Karma-Points. This may be changed ....
Karma should be based on player. Not on one player in a game or one race in a game.
Every player starts with some Karma Points. (For example 50 or max_Karma/5)
You can get Karma Points for actions on Host.
- For every turn a player uploaded at least one valid marked *.trn, the player get 1 Point.
- May be Admin can give you Points for supporting the Host or...
You can loose Points for (no-)actions on Host.
If you do not upload a (final) *.trn and you has enougth Karma Points to loos then the Host will be delayed. How many you loose is depending from number of players missing *.trn.
For example: (May also be depending from number active players in game)
- Player missed lost Karma
- 1 ---------> 20
- 2 ---------> 13
- 3 ---------> 9
- 4 ---------> 8
- 5 ---------> 8
- 6 ---------> 7
- 7 ---------> 7
- 8 ---------> 6
- 9 ---------> 3
- 10---------> 1
- 11---------> 0
If a player do not has the Karma points, then he/she can not delay the Host. Points are reduced to 0.
The do not Host flag while uploading will be splitted into 2 options. So there are 3 options to upload a *.trn.
- Early Host allowed.
- No Early Host. Do not use Karma for delay.
- Do not Host. Use Karma for delay.
Player loose a small amount (5 or 10 or?) of points for leaving a game.
Player loose 30 Karma for automatic "Kick out of game".
So what do you think about this?
Bye Alexander