[Posting] Re: Problem with race.nm
From:streu
Thread:Problem with race.nm
Forum:Pleiades 2
In reply to:Re: Problem with race.nm
Date:Sun, 2013-09-22 11:08 GMT

Well, my race.nm file now works flawlessly, thank you very much. I think that the problem arose when player 9 changed his name from "Robotic" to "Cylon", but I don't know why I was the only one who got the error message.

Perhaps it is related with the program I play with. I began using latest VPA (3.67b), but it was very slow and sometimes froze when activating some views in the map (and not only when playing via DosBox in a 64bits platform, it also happened on a pure x86 computer). So, I decided to use old VPA 3.62c, where everything works smooth. Perhaps the race.nm file got corrupted when I changed the VPA version (don't know even if such thing makes sense).

I know VPA requires a correct race.nm file and complains when your copy is out of date, so it totally makes sense that problems start to arise when someone changes their race name. However, normally, VPA automatically detects that we're using PHost here, and requests the new file from the host. And the message does not say "incorrect race.nm file", that's why I asked.

I don't know how a change in VPA version can damage your race.nm file, though.

--Stefan