From: | GhostWriter |
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Thread: | First impressions? |
Forum: | Just a Second |
In reply to: | Re: First impressions? |
Date: | Fri, 2013-07-12 00:50 GMT |
Since we are somehow further into the game now it might be time for further notices.
I am not too sure about it, but I guess that 80+x turns is too short. Dunno, really. :(
But I got the feeling that fighting is quite slow. Distances are big. So there is no way to really win a war until the end of the game for most players. At least not the wars which are fun to play.
As things are now I'd suggest to play with end conditions like only 3 (4,5...?) players left with more than xxxxxx points or something like that. I simply think it's still way harder to plan such an end than our turn 80+x.
well, having played games that lasted over 180 turns, i think that it takes at least 100 turns to really show who can win. Last Man Standing games also take care of "did you really win"...
CCC, RE: the paragraph containing "Distances are big":
it is not just distances that affect the game, it is also game costs and resource availability. i have/had multiple planets that are low/out of Ne with a regeneration rate of 1. unless you have another close planet with Ne, any other resources on that planet may take hens teeth to utilize. another issue that bugs me is having over 10k of a resource in the planet core with an extraction rate of less than 20. one solution to this issue would to have the host adjust the extraction rate, say each turn divisible by 10, in a manner that levels the ability to extract minerals with the availability of said minerals. however, this is probably an issue to discuss in another forum/thread, but i have never seen a question/thread regarding this issue.
that said, one reason to keep the games short is to reduce the number of drops by players. everything is a tradeoff.
thus, Streu, my hat is off to you for making this site/opportunity/resources available to players to enjoy.
GhostWriter