From: | streu |
---|---|
Thread: | Let's talk about cactuses... |
Forum: | Planets |
Date: | Sat, 2021-12-25 12:35 GMT |
Hi,
the Tequila War / Cactus scoring system has been proposed a few times already. As promised, I built an adapted version while waiting for Santa Claus DHL to deliver presents, and my oven to spit out cookies.
(although entirely new code, the behaviour is 99% the same as the original, with some added logic to fit into the PlanetsCentral host.)
Now, there are some points to debate and I'd like your input.
Configuration: the most prominent configuration questions are KeepCactus=Yes or No, RebuildCactus=Yes or No? Is there a proven good configuration? Should the voting feature actually be used to end games, or do we keep playing with PlanetsCentral's standard settings?
Scanning: By default, you do not know whether a foreign planet has a cactus. If you want to play aggressively, wouldn't it make sense to target planets the enemy considers important? A possible rule could be:
- Freighters can scan for enemy cactuses using the Sensor Sweep mission. It needs to be a freighter, and it cannot be cloaked at the same time, because the smell of tequila does not penetrate shields.
- Open questions would be the range of the scanner, and whether it scans everything or only with a given probability (probability = score of target, so low at start of game, high at end?)
Friendly Codes: Would it make sense to have a friendly code to build a cactus? Right now, this version uses a command for PHost's command processor ("cactus: build XXX"), the original sort-of abused command messages to achieve a similar effect.
--Stefan