From: | streu |
---|---|
Thread: | Warp wells |
Forum: | Talk |
In reply to: | Re: Warp wells |
Date: | Thu, 2021-01-14 19:09 GMT |
That is good news for the hyperjumpers
PCC2 appears to set the warp factor to 2 when initializing HYP via W button. (Initializing via friendly code leaves the warp factor unchanged.)
I was thinking of that when writing the reply.
This is a very old feature: the intent of choosing warp 2 was to (a) trigger gravity wells; I think there were host versions that didn't do gravity wells at warp 1 even for HYPers, and (b) limit the amount of fuel lost if something goes wrong with the jump and you move normally; warp 9 using a tech-1 engine can be costly.
When considering tow resistance, using a higher warp factor can make sense.
--Stefan
14.9.1997
- Change: activating the hyperdrive sets warp speed to 2, not 1 as the host doc says. This way, your ship is affected by warp wells.