[Posting] results of the Titan 8X game
From:kite
Thread:results of the Titan 8X game
Forum:Titan 8X
Date:Sat, 2019-09-21 06:40 GMT
Edited:Sat, 2019-09-21 06:41 GMT

Hi people!
I propose in this thread to discuss the game and share my impressions and suggestions for improving gameplay.

I'll start.
What I didn’t really like at the beginning and put me a little at a standstill is the map and the location of the planets on it. My home was located on the very edge of the cluster (and I was probably lucky), while the homeworlds of both of my neighbors were on lonely planets (the planets closest to them were at a distance of more than 81 light years).

Under such initial conditions, it is very difficult to develop, unless you have extensive experience in the game. If a newcomer falls into such a situation, it may lead to a decision to quit the game (and we all want to attract new players and not scare them away).

The map consists of large gaps of empty space and dense star clusters, some of which were undeveloped even during the 50th turn of the game (I think that they were equidistant from other players who, due to the complexity of the initial development, could not colonize these systems on time).

So the first wish is to make the process of creating a map more responsible or public (by posting the image of the map before the start of the game, so that players can evaluate it and possibly comment on it)

The second wish for the game settings. Due to the fact that we are playing a short format of games here on the Panetscenter (the duration of the games does not exceed 80 turns), I suggest changing the ExperienceLevels parameter so that by the end of the game some ships can really earn the Ultra Elite title, i.e.:
ExperienceLevels = 500,1000,2000,4000
instead
ExperienceLevels = 750,1500,3000,6000