Re: Why not all PHost games?
From: | streu |
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Thread: | Why not all PHost games? |
Forum: | Talk |
In reply to: | Why not all PHost games? |
Date: | Sat, 2019-07-20 13:37 GMT |
Is there really such demand for old-style TimHost-emulating games (PHost features disabled, old shiplist, etc)?
I even got requests for true TimHost games (i.e. using actual HOST.EXE). This is technically not easy, I haven't given up on it yet, but it'll take time...
How are game configurations decided when a new game is created?
That one's easy to answer: whenever one game of a type starts, a new one is spawned for joining. I could have multiple games open at a time, but given that games often take months to fill I don't think that'll be a good idea.
--Stefan