From: | Siba |
---|---|
Thread: | PHost Beam Up Multiple / beamup |
Forum: | Talk |
In reply to: | Re: PHost Beam Up Multiple / beamup |
Date: | Fri, 2019-03-29 22:37 GMT |
there is no ship #356 in North Star 8
Well that's embarassing. I habitually name my ships incorporating the ship number and I made a typo in the ship name (I called it ship #356 but in fact it was #353). And it would have been the same ship that I tried to BeamUpMultiple with previously. That explains why I used the "wrong" ship number both times. Using the correct ship number now the turn is accepted without warning.
Thanks Stefan, and sorry for the trouble.
Beware, beamup command set the ship mission to BeamUpMultiple by ship ID. If you're mistaking ID, you may change the mission of your another ship.
Once upon a time I played Tholian, and I had Buccaneer moving cloaked to the enemy base, but made a mistake and use it's ID in beamup command - next turn my Buccy was destroyed...