From: | ComCitCat |
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Thread: | Finish or go on? |
Forum: | Phoenix 6 |
In reply to: | Re: Finish or go on? |
Date: | Thu, 2018-05-10 16:41 GMT |
Edited: | Thu, 2018-05-10 16:43 GMT |
From PM:
Game end is not t80 but 80 + n there 'n' is an integer including zero and most probably but not necessarily below 10.
Hi! I have no reason to doubt but I could not find where you picked up this info? According to the forum, people decided it's over and quit playing.
Well the ending conditions for standart games are a bit strange here at PlanetsCentral.
My source is my experience from all the previous games I played here. There are sources here at the forum but you have to know where to look at... here is a thread:
http://www.planetscentral.de/talk/thread.cgi/129-Game-over
There is a critical passage in german (which was previously private messages between a german user and streu). I'll give a translation:
The game will end on its own. The end will be decided via dice every turn anew, without me getting any knowledge about it previously. This is to intended to inhibit the bad habit of spending all your money for useless stuff in turn X-1 (maybe combined with overtaxing natives in turn X-2) to aquire additional score only - since there is a risk now for the need to survive yet another turn. - Stefan
Anyway this is the general idea. For details read the thread on your own.
And on a slightly other matter - we had 2 missed turns last turn. And one of these two + another player asked to simply end this game via PM (Kobrov and DarkAngel). I don't see reason not to. There isn't even a reason not to simply switch it of without doing even one additional turn. If nobody disagrees, that is.
At Zergio:
I know you still have fun. So do I. But in a sense it is dull and just kind of bragging maybe even minor bullying. The score is set now and there is nothing anybody can do about it anymore.
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totally offtopic:
For the record at streu - the intention mentioned above isn't met at all. Have a look at my score in this game or any other game I played so far (with the exception of NS3 which I didn't play to the end and which had very different ending conditions). The problem here is not the ending condition but the scoring method. And thus the only way to overcome this is to set an ending condition without score (for traditional score you would have to max out bases but you could skip the techlevels, which is pretty much the same apart from some minor details). Using the planet count for the ranking would be best suited for two reason: There is absolutely no way to raise the planet count in the last 2-5 turns substantially. But you would have to play aggresively throughout the whole game. Though I don't mind the way things are. Ranking via score favors a playstyle I personally prefer.