From: | streu |
---|---|
Thread: | First impressions? |
Forum: | Just a Second |
In reply to: | Re: First impressions? |
Date: | Mon, 2013-02-25 21:02 GMT |
streu: Well, couldn't they just have loaded their ships with sufficient fuel before?
i have been in many situations where fuel was at an extreme premium, meaning, in critically short supply.
streu: ...75% of them had zero-fuel movement turned off, so I turned it off for the defaults here. If there's agreement to turn it on for this game, I'll happily do so.
what is the criteria for changing a game in progress config option? IIRC, you stated "more than 50 percent", but a statement is not codified.
I believe I have not stated anything concrete yet, but I'd want a significant majority to change a game in progress. If I had to codify it, I'd say 2/3 at least. But definitively more than "one for, one against".
streu: because the dry ship only makes 1 ly per turn (going 81 ly with an empty NFC/Dead Parrot never worked in PHost)...
that is news to me. i have utilized for 18 years the zero fuel 81 LY movement.
bummer is an understatement.
That was Tim's HOST.
Right now, this server has PHost only. It's technically challenging to run Tim's HOST on an automated Linux system (but that's precisely the reason why I'll surely try it :-).
You can still fly around NFCs/Dead Parrots to carry cash around, and they will still not consume fuel. You just have to load them with a single kiloton to start the engine. This should be possible even when fuel is at an extreme premium.
That single kiloton is for the cockpit illumination, the seat heater, and the CD player. Those can run a loooong time until a kiloton (1000000 kilograms) has been consumed. But we know from Zefram Cochrane that Phoenix cannot start its warp flight without the right music in the CD player.
--Stefan