From: | streu |
---|---|
Thread: | First impressions? |
Forum: | Just a Second |
In reply to: | Re: First impressions? |
Date: | Mon, 2013-02-25 18:20 GMT |
cherek: Player 7 also has that advantage .. I hate chasing ships in Gravity wells when they are drained of fuel.
that is a very small gain when you consider that multiple players will lose ships in space because they cannot move w/o fuel...
Well, couldn't they just have loaded their ships with sufficient fuel before?
When making the default configurations for PlanetsCentral, I checked a number of games, many from PlanetsServer and RCWorld, and a few others. 75% of them had zero-fuel movement turned off, so I turned it off for the defaults here. If there's agreement to turn it on for this game, I'll happily do so.
Personally, I found zero-fuel movement a source of annoyment. OK, you managed to drain them empty, and now they're running around you in the warp wells. You will definitively get them, but you have to spend resources (time, ships) just to achieve the inevitable. And if my ship runs dry in mid-space, zero-fuel movement doesn't rescue me anyway. I have to send a refueler, because the dry ship only makes 1 ly per turn (going 81 ly with an empty NFC/Dead Parrot never worked in PHost). There will always be the race between my refueler and your interceptor, no matter what.
--Stefan