[Posting] Re: What to do to droppers? -- Pointer
From:snouka
Thread:What to do to droppers? -- Pointer
Forum:Planets
In reply to:Re: What to do to droppers? -- Pointer
Date:Sat, 2016-08-13 14:31 GMT

seems it takes not much for you to lose interest in a game. The 83% rate of sending in turns speaks for itself.

maybe Stefan can setup a game for rushers which fits your wishes, as long as there are enough people to fill it. I think that would be better than to mix with players who prefer the usual setup.

I don't think punishing the droppers is going to do anything.

If i'm forced to keep at the game, i just receive the turn and send it back. If i'm forced to play only in one game at a time, i'll loose interest as well.

And people will loose the interest in the vgaplanets game in general as well.

When one quits the computer player shouldn't be there either. Because it cheats and it won't make alliances. The planets should be there for the taking. The other players, knowing there are treasures there, will have more interest in that territory.

Also, maybe the map should shrink while playing. so that everyone is near each other. Or make the map smaller from beginning. Maybe 250 or 350 planets? and closer? This is because even if you are number one in the scores, if you have one front or two, and you have ships built in the rear and it takes 20 turns to get there... you will loose interest as well.

Also, make the game run more times a week even at weekends. For me a game that runs everyday is better than a game that runs twice a week for instance. You have less time to think about the tactics but when i get the turn, i think i still have time to do it and end up doing it in the last minute.

just my 2 cents