[Posting] Re: Fuel Consumption and Minefield Reports
From:streu
Thread:Fuel Consumption and Minefield Reports
Forum:Bugs
In reply to:Fuel Consumption and Minefield Reports
Date:Mon, 2016-06-13 16:36 GMT

I already learned the hard way that PCC2 does not take into account the mass loss of a towee because of cloaking or cargo dumping. One feature request would be that fuel consumption prediction takes this into account. (Maybe with a second value in brackets as is already shown for the fuel consumption by cloaking.)

This turn I lost a ship, again because I did not run out of fuel at my waypoint. But this time I do not know why the ship still had some fuel. Maybe I hit a bug in the fuel consumption prediction of PCC2. The ship was repaired by a base in the same turn and also hit a mine, but both should have no effect on the fuel consumption (112kt). OK, on the other hand, it is just a *prediction*.

I have no simple explanation for that.

The intended rule is that PCC2 should be able to predict everything that can be computed from the ship and its towee alone (i.e. no "lfm", but "NAL"). However, PCC 1.x's prediction is still better and I keep hitting gaps.

Two other small observations concerning minefields: - Minefields laid in the name of another player are often (always?) shown as own minefields in the turn when they are laid. This is only corrected one turn later, when they are scanned again. - Web mine fields are sometimes reported as regular mine fields.

Do you give PCC2 your util.dat or just the result? I have never seen that, but I'm giving my PCC2 the util.dat all the time. However, if you do NOT give that, it has to rely on information that is in the result, which is sometimes imprecise.

If you can give me a pointer (turn X in Titan 4, ship Y, minefield Z), I will take a look.


--Stefan