From: | streu |
---|---|
Thread: | Help: minefields |
Forum: | Talk |
In reply to: | Help: minefields |
Date: | Thu, 2015-07-30 16:11 GMT |
Regular mines are, well, regular. If you lay mines in the identity of another race, they will behave 100% like minefields owned by that other race. That means, if the other race is not allied with you, you will blow up. It also means if the minefield overlaps a minefield of yours, the mines will explode. The minefield does not remember that you laid it (thankless bastard!).
This server uses PHost, so web mines behave pretty regular as well (same rules as above). The only Crystal specialty is that Crystals do not lose fuel for being in a web field, no matter who owns that field. But if they do not own it, they risk hitting a mine like everyone else. (In Tim's host, rules for non-Crystal web mines were a little more brittle and I believe different between host versions as well.)
Rules are documented here: http://phost.de/phost4doc/rules.html#mineships
Finally, check the AllowMinefieldIdentity/MineIdNeedsPermission configuration option of your game. These options may be used to disable the minefield identity fcodes. In games on this server, the fcodes are enabled.
--Stefan