• NeedBase (boolean, default: False)

    If enabled, a cactus can only be built on a planet that has a starbase.

  • RebuildCactus (boolean, default: False)

    When enabled, a cactus can be built on a planet that has a stump. When disabled, the stump remains for the remainder of the game. Only relevant when KeepCactus=Yes.

  • ClansRequired (integer, default: 0)

    Minimum number of colonist clans required to build a cactus.

  • CactusLimit (integer, default: 0)

    Maximum number of cactuses each player can build. Stumps count against that limit even if the player who built them does not currently control them.

    The default value 0 (can also be spelled No) means the number of cactuses is not limited.

  • CostAdditive (integer, default: 0), CostMultiplier (integer, default: 0), CostPower (integer, default: 0)

    Determines the cost of a cactus, as

    CostAdditive + CostMultiplier * Num_built_cactuses^CostPower

    Examples:

    • CostAdditive=0, CostMultiplier=0, CostPower=0 (default): building cactuses does not affect the score;
    • CostAdditive=7, CostMultiplier=0, CostPower=0: every cactus costs 7 points;
    • CostAdditive=0, CostMultiplier=1, CostPower=1: arithmetic progression, first cactus is free, second costs 1, third costs 2, fourth costs 3, etc.
    • CostAdditive=0, CostMultiplier=1, CostPower=2: square progression, first cactus is free, second costs 1, third costs 4, fourth costs 9, etc.

    In the formula, Num_built_cactuses is the number of currently existing cactuses built by the player, including stumps currently under other players' control.

  • MinScore (integer, default: -32768)

    Minimum permitted score. If a cactus has a cost greater than 0, it is not allowed to reduce the score below this value.

    This option should be configured to a negative value. Because scores start out as 0, players need some credit to build the first cactus.

    Losing score from, for example, CaptureScore, is not limited and can reduce the score below the limit.