• RMT (receive money transfer)

    The starbase with this friendly code will receive money from all sending bases. Only one starbase per player can receive each turn; if multiple bases use RMT, only the base with the lowest Id will actually receive.

  • TMn (transfer money)

    n is a digit between 1 and 5. The starbase will send up to n*1000 mc to the receiving starbase. The upper limit can be configured. If the planet doesn't have enough cash, it will send everything it has. If nobody is receiving, nothing will happen.

    Because money transfers happen at the end of the turn, you can send money produced by taxation this turn.