• The number of defense posts needed to block bioscanners can now be configured, DefenseToBlockBioscan. (v4.1a/3.5a)
  • Added inactivity detection for combat. With certain settings, combat takes forever. PHost now terminates combat when it thinks it will not complete, and displays a message
    WARNING: combat terminated due to inactivity after NNN ticks.
        Please check your combat configuration. With the current settings,
        the fight might have taken forever.
    If you get that message (which, I think, is very unlikely), change your combat configuration to get closer to the default configuration or another one known to work. (v4.1a/3.5a)
  • The new UseBaseTorpsInCombat option allows hosts to turn off use of torpedoes from starbase storage in combat. They will still use the free torpedoes if PlanetsHaveTubes is enabled. (v4.1c/3.5c)
  • The new MinimumHappiness option provides a lower limit of happiness after a planet is conquered. This restricts the damage players can do to their planets if they know they'll be losing. (v4.1c/3.5c)
  • When a ship explodes in a minefield, PHost now generates a new util.dat record for all players. Previously, this information was sent to non-involved races only when they were using Winplan. (v4.1c/3.5c)
  • The ColonistCombatSurvivalRate option is now arrayized depending on the former planet owner, and there is a new ColonistCombatCaptureRate option depending on the ship owner, allowing you to configure races that are strong in surviving a fight, or integrate large parts of the former colony into their new one. (Idea and patch by Alexey Veselovsky) (v4.1d)
  • Academy ships' training advantage is now configurable using the new EPAcademyScale option. (v4.1d)
  • The limit on the number of level-restricted hull function combinations was raised from 64 to 256 to adjust to the growing demands of ship list makers. (v4.1e)
  • Battle order was slightly changed: ships without numeric friendly codes are now distinguished into aggressive armed ships, non-aggressive armed ships, and freighters, with battle-order values 1000, 1002, and 1004, respectively. Previously, there were only two classes, armed ships and freighters, with values 1000 and 1002. Idea by Quirin Herman. (v4.1e/3.5e)
  • Added EPShipBuild1000TorpUnits and EPShipBuild10Fighters options to allow giving experience for building torpedoes and fighters aboard a ship. Idea by lee (v4.1e)
  • Added BaseTechCost option to allow scaling tech level costs up and down. Note that this option is incompatible with most existing clients. Idea by Quirin Herman. (v4.1f)
  • Added MaximumIonStormVoltage and MaximumIonStormRadius options. These allow to reduce ion storms in small universes. (v4.1f)
  • Added AllowUniversalMinefieldFCode and AllowMinefieldIdentity options. (v4.1g/3.5g)
  • When -c is used to check one player's turn file, PHost now reports errors in command processor commands to the log file (check.log). The idea is that players can read these log messages, and correct their commands before the host run. When errors are detected during the host run, these are reported with subspace messages as usual. (v4.1g/3.5g)