-hPrint help summary and exit successfully.
-vPrint PVCR's version number and exit successfully.
-pplayerPlay player's battles. When this option is specified, PVCR will not read vcrinit.tmp or gamestat.dat. If you have a host directory, -p0 (player zero) will play all battles encountered this turn (vcr.hst).
-sStandalone mode. Do not reload planets.exe afterwards. You'll most likely use this switch if you run PVCR yourself.
-rprogramReload program instead of planets.exe. This option might be useful for client or battle simulator authors.
-bNPlay only the N'th battle, then exit. This option is useful for client programs. Note that this switch was broken in PVCR before version 3.3e(2).
-fForce. This will play the fight with PVCR even if it was generated by HOST. You will not get the same result as HOST in this case, but you might get a vague idea about the difference between normal HOST combat and alternate combat, for example.
-FFont bug workaround. On some systems, the running battle stats ("10% shield remaining") might display incorrectly or not at all. This switch enables a workaround for that bug. Note that the bug is in the BGI library used by PVCR, not in PVCR itself, so we cannot easily fix it.
timeTime scale. This option affects the speed of playback. By default, the time scale value is 15. Smaller values of time scale result in faster battle displays. This parameter should be kept in the range [1,20].
-Xseg:ofsCompute battle results and return them in a transfer area. This option is for programmers of utility programs only. See below for details.