Range
0 to 250000
Default Value
2500,5000
Array
PHost only!
Optional!
Range
0 to 100
Default Value
1
Array
PHost only!
Optional!
Range
0 to 100
Default Value
1
Array
PHost only!
Optional!

These options specify the characteristics of new native populations. Their main intention is to allow you to configure games consistently: when you configure out Amorphs in your Master program, you should also be able to configure them out of the game itself.

NewNativesPopulationRange contains two integers that specify the range of the native population, in clans. The actual population will be a random value between these two borders.

NewNativesGovernmentRate specifies a weight for each government type. You can specify 9 values, for the 9 government types (starting with Anarchy, ending with Unity). The higher the value, the more frequent this government type will appear. For example,

NewNativesGovernmentRate = 0,1,2,3,4,3,2,1,0

will distribute governments so that Feudalism (the middle one) will appear most, followed by Tribal resp. Monarchy, and so on. Anarchy and Unity will not appear. Because Representative has been given value 2 here, it will appear twice as often as Participatory (value 1), but only half as frequent as Feudalism (value 4). When you specify fewer values, the last one will be repeated (as usual for "arrayized" options). In particular, specifying only one value will let every government type appear equally often.

NewNativesRaceRate is the same for native races.

For your reference, here is a list of native races and government types in the right order for these options:

IndexNative RaceGovernment
1HumanoidAnarchy
2BovinoidPre-Tribal
3ReptilianEarly Tribal
4AvianTribal
5AmorphousFeudal
6InsectoidMonarchy
7AmphibianRepresentative
8GhipsoldalParticipatory
9SiliconoidUnity

For completeness, the names used in pmaster (NativeClansRange, NativeTypeFrequencies, NativeGovFrequencies) are also accepted as aliases to these options.