• The number of defense posts needed to block bioscanners can now be configured, DefenseToBlockBioscan. (v4.1a/3.5a)
  • Added inactivity detection for combat. With certain settings, combat takes forever. PHost now terminates combat when it thinks it will not complete, and displays a message
    WARNING: combat terminated due to inactivity after NNN ticks.
        Please check your combat configuration. With the current settings,
        the fight might have taken forever.
    If you get that message (which, I think, is very unlikely), change your combat configuration to get closer to the default configuration or another one known to work. (v4.1a/3.5a)
  • The new UseBaseTorpsInCombat option allows hosts to turn off use of torpedoes from starbase storage in combat. They will still use the free torpedoes if PlanetsHaveTubes is enabled. (v4.1c/3.5c)
  • The new MinimumHappiness option provides a lower limit of happiness after a planet is conquered. This restricts the damage players can do to their planets if they know they'll be losing. (v4.1c/3.5c)
  • When a ship explodes in a minefield, PHost now generates a new util.dat record for all players. Previously, this information was sent to non-involved races only when they were using Winplan. (v4.1c/3.5c)
  • The ColonistCombatSurvivalRate option is now arrayized depending on the former planet owner, and there is a new ColonistCombatCaptureRate option depending on the ship owner, allowing you to configure races that are strong in surviving a fight, or integrate large parts of the former colony into their new one. (Idea and patch by Alexey Veselovsky) (v4.1d)
  • Academy ships' training advantage is now configurable using the new EPAcademyScale option. (v4.1d)
  • The limit on the number of level-restricted hull function combinations was raised from 64 to 256 to adjust to the growing demands of ship list makers. (v4.1e)
  • Battle order was slightly changed: ships without numeric friendly codes are now distinguished into aggressive armed ships, non-aggressive armed ships, and freighters, with battle-order values 1000, 1002, and 1004, respectively. Previously, there were only two classes, armed ships and freighters, with values 1000 and 1002. Idea by Quirin Herman. (v4.1e/3.5e)
  • Added EPShipBuild1000TorpUnits and EPShipBuild10Fighters options to allow giving experience for building torpedoes and fighters aboard a ship. Idea by lee (v4.1e)
  • Added BaseTechCost option to allow scaling tech level costs up and down. Note that this option is incompatible with most existing clients. Idea by Quirin Herman. (v4.1f)
  • Added MaximumIonStormVoltage and MaximumIonStormRadius options. These allow to reduce ion storms in small universes. (v4.1f)