Klingons can plunder a planet. A pillaging ship will kill about 1/5 of the planet's population. Their possessions (money, supplies) will then lay scattered across the planet's surface. The ship will beam aboard supplies and money from the planet, supplies that don't fit on the planet will be converted into money.

When CumulativePillaging is enabled, multiple ships pillaging a planet will multiply the effect. Otherwise, only one ship can pillage a planet each turn.

Preconditions:

  • ship has fuel
  • ship has beams
  • planet is owned

Per-player Id order is used to choose between ships which ground attack or pillage a planet. If cumulative pillaging is disabled, only the first ship trying to pillage a planet will succeed.

Effects:

Supplies_made =
   Trunc((Colonist_clans + Native_clans) / 100)

Money_made =
   Trunc((Colonist_clans + Native_clans) / 100)

Colonist_clans_survived =
   Trunc(Colonist_clans * 0.8 - 20)

Native_clans_survived =
   Trunc(Native_clans * 0.8 - 120)

Colonist_happy_change =
   -10

Native_happy_change =
   -10

After the planet was affected by these formulas, the pillaging ship will beam up all money and supplies from the planet, until its cargo or money capacity is exhausted. If the cargo room is full, but there is still room for money, remaining supplies are sold (converted into money) and then beamed up.

Relevant Configuration Options: CumulativePillaging.

Relevant PControl Stages: SpecialMissions_2.

Relevant Formulas: Special Attacks.