UI.ChooseObject screen:Int
Choose game object. You specify a screen number to choose the object for:
1, 11 | Own starships |
2, 12 | Own planets |
3, 13 | Own starbases |
6 | History starships |
10 | Fleets |
or example, UI.ChooseObject 1 does the same as the F1 key in most screens. hen there is just one ship, no dialog is displayed.
he chosen object Id is returned in UI.Result; the result is MPTY if the user canceled. his command does not work in text mode.
since PCC 1.1.1, PCC2 1.99.9