UI.ChooseObject screen:Int

Choose game object. You specify a screen number to choose the object for:

1, 11Own starships
2, 12Own planets
3, 13Own starbases
6History starships
10Fleets

or example, UI.ChooseObject 1 does the same as the F1 key in most screens. hen there is just one ship, no dialog is displayed.

he chosen object Id is returned in UI.Result; the result is MPTY if the user canceled. his command does not work in text mode.

since PCC 1.1.1, PCC2 1.99.9