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Version 20250323-T
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  • PCC 2.0.4
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  • Global Command

Global commands are valid virtually anywhere. They affect the game or your turn at whole, not only one particular object.

Unlike Elementary Commands, they have a regular syntax:

 NameOfCommand FirstParameter, SecondParameter, ...

They will always evaluate all parameters, and then execute the command.

You can define your own commands using Sub.

  • AddCommand
  • AddConfig
  • AddFCode
  • AddNotify
  • AuthPlayer
  • ChangeFleetLeader
  • Chart.SetView
  • Close
  • Get
  • Input
  • LoadResource
  • MessageBox
  • NewCircle
  • NewLine
  • NewLineRaw
  • NewMarker
  • NewRectangle
  • NewRectangleRaw
  • Notify
  • Open
  • Put
  • SaveGame
  • Seek
  • SelectionLayer
  • SelectionLoad
  • SelectionSave
  • SetByte
  • SetLong
  • SetStr
  • SetWord
  • System.ExitClient
  • System.ExitRace
  • UI.ChooseObject
  • UI.EditAlliances
  • UI.FileWindow
  • UI.GotoChart
  • UI.GotoScreen
  • UI.Help
  • UI.Input
  • UI.InputFCode
  • UI.InputNumber
  • UI.KeymapInfo
  • UI.ListFleets
  • UI.ListShipPrediction
  • UI.ListShips
  • UI.Message
  • UI.OverlayMessage
  • UI.PlanetInfo
  • UI.PopupConsole
  • UI.Search
  • UI.SelectionManager
  • UI.Update
  • UseKeymap
  • WaitOneTurn
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  • Versions (18)
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