This dialog allows you to fine-tune the options for the fleet cost comparison.

  • F: Toggle whether fighters are counted as if built using the lfm friendly code (ShipFighterCost), on a starbase (BaseFighterCost), or not at all.
  • T: Toggle whether torpedo costs are included.
  • E: Toggle whether engine costs are included. Note that engine costs for custom ships are not included because we don't know how many engines these ships have.
  • P: Toggle whether planet defense costs are included.
  • B: Toggle whether costs for building a starbase, its defense, its fighters, and, if T is enabled and starbases actually use torpedoes in combat, its torpedoes are included.
  • L: Toggle whether starbase tech levels (beams, and torpedoes if appropriate) are included.
  • S: Toggle whether tech levels used for building ships are included. You can include tech levels once per ship (as if each ship was built on a different base specifically equipped to build this ship), or once per player (as if all ships were built on the same base; tech levels are billed to the first ship needing them).
  • Y: Toggle whether costs are grouped by player or by team.

Reference

Keys:
O from fleet cost comparison