This dialog displays your incoming messages. You receive messages from other players, your units that report events, or the host.

Messages are not saved between turns, so there is no need (and no possibility) to delete them after you read them.

  • Up, Down: Browse
  • ShiftUp, ShiftDown: Browse, don't skip hidden messages
  • CtrlPgUp, CtrlPgDn: Go to first/last message
  • S, F7, /: Search for text
  • N: Continue search
  • F: Forward to another player
  • R: Reply to this message (with quoted text)
  • G: Go to object mentioned in this message
  • X: Go to map location mentioned in this message
  • Enter: Reply or go to object, whichever PCC2 considers most likely
  • Tab: Subject overview. Messages of similar content are collapsed to one line, for quicker navigation. On the overview list, press K to hide/show a particular group. Messages in a hidden group will be skipped by normal browsing.
  • ESC: Exit

If the message contains a map location (coordinate), you can also click it to go there.

Filtering Messages

You often do not want to read all messages. Especially scans (minefields, planets, ion storms) will be processed by PCC and drawn into the starchart, so you do not need to see them.

PCC includes a client-side message filter. Use K on the subject overview (Tab) to hide or show a group. A group is defined as a set of messages having a common header.

If you are using PHost, you can also activate a host-side message filter on the settings screen. I recommend the client-side filter, though.

Reference

Keys:
M from race screen; ShiftM on control screen for just a unit's messages, AltU from race screen for util.dat (machine-readable messages).