This window displays all your current ship build orders and allows you to assign build priorities ("PBx" friendly codes).

For each build order, it displays:

  • Type of ship being built, and name of the starbase building the ship
  • Friendly code. Highlighted in red if there are multiple orders with the same PBx friendly code.
  • Position of the build order in the build queue, if known (1=first)
  • Number of build points consumed by this build order, if known/applicable. For example, "3 / 21" means you have 21 build points and this ship consumes 3. The next line might be "5 / 18", saying that you have 18 points remaining, consuming 5. The number consumed is shown in red if you do not have enough points.

The list is shown in approximate order the ships will be built, first ships first (highest priority, PB1). Scroll around using the arrows, or use the following keys:

  • +, ShiftUp: Increase this build order's priority (build earlier)
  • -, ShiftDown: Decrease this build order's priority (build later)
  • 1..9: Set friendly code of starbase to PBx
  • 0: (zero) Remove PBx friendly code
  • S: Show summary of build orders by type and kind (see below)
  • G: Go to starbase screen for current starbase (will ask whether to apply or discard changes)
  • Enter: Confirm and apply all changes
  • ESC: Cancel and discard all changes

Notes

Build queue rules differ between host versions. The order shown is not necessarily exact. In particular, new build orders will be collected starting from an unknown/random starbase, so if you give two new orders, we cannot predict which will be built first.

This dialog shows the PBx friendly codes first (PB1, then PB2, etc.), reflecting that those build orders will be processed first if you are awarded a priority build. Whether you are awarded a priority build or perform a regular build instead is decided by host (e.g. too few build points, fewer than 450 ships in game in HOST).

PCC2 assumes you can have one order in the PB1 slot, one in the PB2 slot, and so on, and highlights duplicate codes as an error. This matches the PHost rule. In HOST, you can have multiple builds with the same code, but rules regarding this are complex and vary between versions, so it's better to stick to the simple rule.

For PHost, this dialog also shows clone orders. In HOST, cloning uses entirely different rules than regular builds and are not shown here.

Planned Builds

On the ship build screen, you can try to build a ship even if you do not have sufficient resources. In that case, PCC2 will create an auto-task containing an EnqueueShip command.

Such tasks will be shown as "Plan <ship>" on this list, with a Clock icon, and cannot be prioritized.

Summary

The S key ("Summary...") brings up a dialog showing a summary of type and kind of ship build orders:

  • How many ships of type X are you building?
  • How many ships are being built, cloned, or planned?

This dialog does not allow any manipulation of the build orders. However, you can use the M ("Mark...") button to mark or unmark the respective starbases, to process them further later on.

Reference

Keys:
Q from starbase screen