• Ins: Add new ship (asks for hull type, assigns default owner).
  • CtrlIns, *: Replicate current ship.
  • Del: Remove this ship.
  • CtrlDel: Clear simulation setup.
  • F1: Show this ship on ship screen if possible
  • CtrlUp, CtrlDown: Move ship up/down (has no effect on simulation)
  • U: Update this ship's simulation data with information from game
  • CtrlU: Update all ship's simulation data with information from game
  • W: Write this ship's simulation data to game
  • CtrlW: Write all ship's simulation data to game
  • A: Edit aggressiveness (PE, Kill)
  • T: Edit hull type
  • F: Edit friendly code
  • ShiftF: Move to next ship, and give it a numeric fcode above the previous ship's code
  • 1: Edit primary weapon (beams)
  • 2: Edit secondary weapon (torpedoes, fighters)
  • N: Edit name
  • I: Edit Id number
  • D: Edit damage
  • S: Edit shield level
  • M: Edit mass (custom ships only)
  • C: Edit crew
  • L: Edit experience level (if active on your host)
  • O: Edit owner
  • E: Edit engine (for engine/shield bonus computation)
  • V: Toggle cloak status
  • R: Toggle random friendly codes. When enabled, the friendly code will be set to a random numeric value before the simulation. You can choose to randomize some digits only by assigning a friendly code containing "#".
  • .: Temporarily disable ship (remove from simulation without deleting it) or enable it again
  • X: Edit intercept target (for Intercept Attack battle order)
  • B: Edit abilities (hullfuncs).
  • P: Edit planet
  • K: Edit ship ratings for FLAK simulation
  • # or \: (or right mouse button) Sort ship list.
  • CtrlO: Edit options
  • CtrlA: Edit alliance relations
  • CtrlC: Fleet cost comparison
  • CtrlR: Read saved simulation from a file (.ccb)
  • CtrlS: Save simulation setup to file

Reference

Keys:
B from race screen