Global actions allow you to perform an action on many objects (ships, planets) at once. On the left side, you can choose an action to perform. Actions are grouped in a tree, use Space or click the "+" to unfold a tree node.

  • Enter: Execute selected action. This will normally display a dialog asking you for parameters or confirmation.
  • N: Toggle exclude numerical fcodes option. By default, this is enabled, so units with numerical friendly codes are excluded to leave your battle setups alone.
  • S: Toggle exclude special fcodes option. By default, this is enabled, so units with special friendly codes are excluded to not disturb your special missions.
  • R: Toggle search result option. When enabled, this function operates on the last search result. When disabled, Global Actions operate on all units.
  • M: Toggle marked objects only option. When enabled, only marked objects will be processed.
  • 1,2: Toggle ships/planets. By default, this function operates on all units, but you can apply a global action to ships or planets only.
  • L: Toggle lock override. By default, this function tries to avoid, for example, changing waypoints of a ship that operates on an auto-waypoint, but you can force it to process those, too (although this may confuse the Auto Task).
  • F7: Search. This produces a new search result for R to work on.
  • ESC: Exit

Description of the Actions

Friendly Codes
This item offers the ability to randomize affected friendly codes, or to set to a particular value.
Missions
This item allows you to change starbase missions, starship missions, and starship primary enemies. Note that not all starship missions are possible here.
Building
This item allows you to set auto-build goals on all planets, or perform auto-build. Note that goals can even be set on planets you don't own so you can pre-initialize them before actually colonizing them.
Taxes
This item has three "Optimize" choices, which will set optimum taxes (safetax) for Colonists, Natives, or both, respectively.
Export
Export data into various data formats. Note that this can only export planets or ships, not both at the same time.
Script Command
Allows you to enter a single-line script command which will be executed for each object. This is similar to using a ForEach command (with an If for the filtering) on the console. It differs in that this creates a process for each unit.

Reference

Keys:
G from race screen or search