This file contains a battle simulation saved in AFSim. Informer (a utility by the same author) can pass "real" situation in this format to AFSim.

 +0     WORD    Number of ships in the simulation
 +2  50 RECORDs of 54 bytes: ships in the battle
                 +0     BYTE    3 (Length of FCode)
                 +1   3 BYTEs   FCode of ship
                 +4     WORD    ? (1000, for empty records 2000)
                 +6     WORD    Shields
                 +8     WORD    Engine (1..9)
                +10     WORD    Hull (1..105)
                +12  20 BYTEs   Name, a BASIC String. The name is assigned
                                by AFSim if the ship data is changed. When
                                exporting the battle from Informer, a
                                "real" ship name is stored here.
                +32     WORD    Damage %
                +34     WORD    Crew
                +36     WORD    Id (for empty records 1500)
                +38     WORD    Owner (1..11, for empty records 15)
                +40     WORD    Number of image in RESOURCE.PLN
                +42     WORD    Beam Type (1..10)
                +44     WORD    Beam Count
                +46     WORD    Number of fighter bays
                +48     WORD    Torpedo Type
                +50     WORD    Number of Torpedoes/Fighters
                +52     WORD    Number of Torpedo launchers
+2702   BYTE    3 (Length of FCode)
+2703 3 BYTEs   FCode of planet, if playing
+2706   WORD    Planet owner or 0
+2708   WORD    Defense on planet
+2710   WORD    Starbase beam tech or 0
+2712   WORD    Number of starbase fighters
+2714   WORD    Defense on starbase

Unused ship records are filled with FFh, except for the fields at offset 4, 36 and 38. If there is neither a planet, nor a starbase playing, the last 14 bytes are 0.