[Posting] Re: First impressions?
From:streu
Thread:First impressions?
Forum:Just a Second
In reply to:Re: First impressions?
Date:Wed, 2013-07-24 18:35 GMT

The Building queue - building ships should cost less - i propose 200 kt build points per 100 kt and minimum build cost of 400. This is especially interesting for races with smaller functionality ships or cloning. The setting now rewards the passive players who only build bases and wait - the active players who fight and move and spend their money in the battle (and logically loose ships) are punished. My proposed settings are quite common and would make it more possible to go for the one or other strategy.

I analyzed several configurations when setting this server's defaults. 2/3 of them used 250/500, 1/3 used 200/400. It could be that my sample was biased (several PlanetsServer games), but I believe PlanetsServer configs were done by competent people also involved in making the shiplist.

Of course if you now bring me enough players (or games) that want 200/400, I'll happily lower it again :-) I have no deep mental connection to these settings, I was just assuming them to be good because they were used often.

An other option are stargates - there is one add on with stargates which can be destroyed and are only maintaining single connections - this would speed up the game.

This game has a few wormholes, which could serve as a stargate replacement. Adding more would be easy.

If you're talking about the Stargate add-on by Ilkka Virta / Vagabond, that one is PDK-based and would be possible to run on PlanetsCentral. But then we're back to the problem of filling up a few standard games before we can think of filling add-on-loaded ones.

--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.