[Posting] Re: Ranking system for joining new games ?
From:mondoshiva
Thread:Ranking system for joining new games ?
Forum:Planets
In reply to:Re: Ranking system for joining new games ?
Date:Tue, 2023-05-02 18:19 GMT
Edited:Tue, 2023-05-02 18:20 GMT

I wonder what Stefan streu thinks about it?

I support this idea. So far, I had approached the subject of rank limitation from the other direction: have a minimum rank to join, to avoid "no-shows". On the other hand, maximum rank to join makes sense, for the exact reasons you describe.

Let's brainstorm about how such a game should look like.

Standard ship list, standard map probably? I would not disable extended missions, though, because they fill some awkward gaps in the mission repertoire (like: "lay 15 torps as mines").

How about alliances? Being at the receiving end of a Lizard/Klingon/Pirate alliance makes me say "no", but then I'm probably biased. But then, there's a difference between enabling all alliance features (as in Titan/Pleiades/Phoenix), and disabling all such features completely (as in North Star/Lupus).

No wormholes, no ion storms.

Any more thoughts?

--Stefan

Hi,

I would go with
- standard ship list
- standard map
- wrapped map, so nobody can hide in the corner :smile:
- Ion storms (yes, as it requires cloaker to think twice their moves)
- A Lupus style could be also pretty cool. Although you can never prevent any kind of cooperation.
- extended mission? not sure (not too much experience with it)

Regarding the mentor/padawan thingy i'm not in favour.
Reason, the mentor could end up in 'controlling' the padawans next moves. That in return could be missused!!!
I say COULD on purpose, but the danger is there to use the padawan for ones own success.

If we want to ramp-up players i say it's best to 'learning by doing'. Making mistakes and learn from them.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.