[Posting] Client software news: PCC2 Next Generation
From:streu
Thread:Client software news: PCC2 Next Generation
Forum:Planets
Date:Sun, 2023-04-02 09:35 GMT

Hi there,

a few days ago, I have uploaded PCC2ng 2.41.

Basically, this is a rework of PCC2 to a more modern foundation. All the software running on this server is based on it, front-end and back-end.

Originally, I had planned this to be a major milestone, because it now has reached feature-completeness, and is fully playable at the same level as PCC2. Unfortunately, I found in testing that its flagship feature, playing directly from the server, is less stable than I like it to be. It seems to be related to encryption (HTTPS), and you probably don't want to use it without that. However, for playing locally, it seems to be rock-solid, and I played my most recent turns exclusively with it.

Other tasty features:

  • Uses SDL2 graphics library, thus, full-screen mode works much better;
  • Universe Almanac (Shift-A on main screen), to answer questions like "who has cloakers?", "what are my racial advantages?";
  • Battle simulator can use multiple cores, and is much faster;
  • Supports VPA data transmissions (a feature of PCC1 that never made it into PCC2);
  • 100% compatible with PCC2; it will use installed plugins, you can switch mid-game or even mid-turn.

On the non-features list: the user-interface is still rough at some times, and there is no user-friendly installer yet (Windows 10 will spread panic if you unpack a *.exe file from a *.zip that you downloaded from the internet).

Anyway, if you're bold, you can give it a try.

--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.