[Posting] Re: Let's talk about cactuses...
From:Siba
Thread:Let's talk about cactuses...
Forum:Planets
In reply to:Let's talk about cactuses...
Date:Mon, 2022-01-10 15:46 GMT

the Tequila War / Cactus scoring system has been proposed a few times already. As promised, I built an adapted version while waiting for Santa Claus DHL to deliver presents, and my oven to spit out cookies.

Now, there are some points to debate and I'd like your input.

Configuration: the most prominent configuration questions are KeepCactus=Yes or No, RebuildCactus=Yes or No? Is there a proven good configuration? Should the voting feature actually be used to end games, or do we keep playing with PlanetsCentral's standard settings? --Stefan

Here's config from one of G-List games

; ; Ini-file of "Tequila Wars" add-on for Vga Planets ; ; ; Place the following string to AUXHOST2.INI : ; CACTUS.EXE <game-dir> ; ;

;Tequila income gained from one cactus per turn ; (if KeepCactus = Yes, values 2 or 3 are recommended for TurnScore! ; Alive cactus should produce more Tequila than "stump"! TurnScore = 1

;Bonus for cactus capturing CaptureScore = 40

;Tequila penalty for a cactus lost due capturing LostScore = -20

;Tequila penalty for a cactus lost due destruction DeadScore = -40

;Remaining "stumps" after hewing cactuses: ;NO = cactus dies after capturing ;YES= cactus "stump" remains! KeepCactus = No

;Planting new cactus on a planet with existing "stump" ; (if KeepCactus=YES) RebuildCactus = YES

;Tequila income from captured cactus "stump" per turn (if KeepCactus=YES) TurnPlusScore = 1

;Tequila contribution from "stump" looser per turn TurnMinusScore = -1

;Tequila income per turn if looser gives his "stump" back (if KeepCactus=YES) TurnOwnerScore = 1

;Tequila points to finish the game FinishScore = 2000

;From what turn the voting begins VoteTurn = 65

;% of votes needed to finish the game FinishPercent = 66

;Minimum clans required to plant a new cactus ClansRequired = 0

;Cactus prepayment cost, = A + M * N^X ;N= number of existing cactuses ;A= CostAdditive ;M= CostMultiplier ;X= CostPower CostAdditive = 5 CostMultiplier = 0 CostPower = 0

;Should a planet have the starbase to plant cactus? NeedBase = NO

;Cactus limit per race ("NO" or number) CactusLimit = NO

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.