![[Posting]](/test/res/icon_rsay_24x24.png) Re: It is done
   Re: It is done
   
   | From: | Wormflush | 
|---|---|
| Thread: | It is done | 
| Forum: | First Steps | 
| In reply to: | Re: It is done | 
| Date: | Mon, 2013-03-25 08:31 GMT | 
streu in Re: It is done:
This was probably the biggest mistake this game uncovered. I actually assumed AMaster to be smart enough to use the "homeworlds in a circle" method for non-wrapped maps. Turns out it doesn't.
The next program I'll integrate into this server will be PMaster, which does "homeworlds in a circle".
When talking of a non-wrapped map, "homeworlds in a circle" certainly is the best solution. IMO, when playing in a wrapped universe, placing the homeworlds in a circle makes it too easy to guess your neighbors homeworld. I'd stay with AMasters algorithm in that case, using a "HomeworldsRadius" of 300.
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