[Posting] Re: PHost Beam Up Multiple / beamup
From:Siba
Thread:PHost Beam Up Multiple / beamup
Forum:Talk
In reply to:Re: PHost Beam Up Multiple / beamup
Date:Fri, 2019-03-29 22:37 GMT

there is no ship #356 in North Star 8

Well that's embarassing. I habitually name my ships incorporating the ship number and I made a typo in the ship name (I called it ship #356 but in fact it was #353). And it would have been the same ship that I tried to BeamUpMultiple with previously. That explains why I used the "wrong" ship number both times. Using the correct ship number now the turn is accepted without warning.

Thanks Stefan, and sorry for the trouble. :smile:

Beware, beamup command set the ship mission to BeamUpMultiple by ship ID. If you're mistaking ID, you may change the mission of your another ship.

Once upon a time I played Tholian, and I had Buccaneer moving cloaked to the enemy base, but made a mistake and use it's ID in beamup command - next turn my Buccy was destroyed...

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.