[Posting] Re: PHP Abyss incident - Resolution
From:streu
Thread:PHP Abyss incident
Forum:Just a Second
In reply to:Re: PHP Abyss incident - Resolution
Date:Sun, 2013-03-03 10:41 GMT

streu: ...You can also copy the files ... streu: ...You should invoke VPA as "vpa ... /M" once to make it read messages again.

OK, all done. the only glitch seems to be a couple of damaged (additional?) messages at the end, with a bunch of symbols glitched in the messages.

would i be correct that those two messages can be ignored and not affect my game any further on any subsequent turn?

This could be a misunderstanding of VPA and the history. The new message file has two messages less than the old one (the Abyss messages). VPA somehow caches the messages in its VPA.DB file.

There's a really old program to remove a turn from a VPA database: http://phost.de/~stefan/bits.html#fixstat, maybe it helps.

edit to add: i tried to load turn 15 in full screen 1024x768 PCC-2, and it would not load, citing a short mdata6. suggestions?

This sounds like something to have gone wrong with the file transfer. I had unpacked all turn 15 results and they were fine.

--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.