[Posting] Re: Change config of North Star games
From:ComCitCat
Thread:Change config of North Star games
Forum:Talk
In reply to:Re: Change config of North Star games
Date:Thu, 2017-10-19 10:01 GMT

MaxShipsHissing = 3 is a parameter that restricts only Lizard. I would like a more universal solution, so I propose to set MaxPlanetarincome = 3000 ... 4000

A rather bold approache. That's in effect quite similar to the idea to restrict native government to represantative at best. It looks strange to me.

In addition, playing for a robot, I was convinced of the low effectiveness of minefields. This is due to the fact that most of the ships in Plist 3, much heavier than their counterparts in the standard shiplist.Therefore, I propose to strengthen such an element of the game as minefields by setting the parameter
MaxHitDamageFor100kT=150...200

That's really not possible. I do understand the argument behind, but... Plist ships are often designed to get a specific outcome of a minehit. Example: Consti has 101kt mass. Why do you think that is the case?

Another: Buccy has 90kt, Corsair 150. Deridex has 600kt (it is able to cloake even after 1 minehit). Hansa 110kt. Thus giving minehits another damage than 100 let alone 150+ destroys ship balance as a whole. What could be done - in respect of the same argument is reducing the beamdestroymines factor (but is ther a parameter). PList ships in general got more beams and are able to sweep mines faster than their original counterparts from Tims Host. That could be changed without destroying the whole concept.

But looking at the stats I don't think it is a good idea. MAybe I am looking at the wrong games but I get the impression that the strong factions are Empire, Borg, Colonies, ... well and Lizzys sure. But they all get stronger especially against cloaking races if minesweeping is harder.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.