[Posting] Re: Change config of North Star games
From:Vchc
Thread:Change config of North Star games
Forum:Talk
In reply to:Re: Change config of North Star games
Date:Wed, 2017-10-18 09:50 GMT
Edited:Wed, 2017-10-18 12:07 GMT

I don't. You have mentioned giving cloaking scouts to all races. That's not pconfig. That's shiplist. And that I oppose.

I wont argue here. It is only one of the many ways to make some races more fun and easier to play.

Anyway I've had another deep look into pconfig and I don't see much what you might change. Do you really think terraformrate makes a difference concerning game balance???

Here is my offer. Default PList settings. Don't know why they were reverted to default phost.

Sorry no comment on that. I don't know what you mean. I am probably not playing long enough.

Game balance includes many small bonuses given to different races. This is the one of them. Some races have ore condensers to quickly mine rich planets.

In the PList documentation there is a recommended config section. You can read it here.

Default and recommeded settings for PList 3.2 are

TerraformRate = 2 MaxShipsHissing = 3

So I wonder what was the point to change them to

TerraformRate = 1 MaxShipsHissing = 10

Now ore condensers are almost useless and lizzi has the additional bonus to his economy which is already the best in the game.

You see the privateer as the second easiest faction in a P-List game? Sorry but looking at the stats it is not easy to play a strong priv. We had some here at P-List. But it was a good overall player all the time. Never even once a just about average player playing a good private but each and every time a strong player also giving a strong priv. Same for klingons. I've got some respect for this faction since I encountered strong klingons under extremely heavy pressure. They look like shiny diamonds - as long as they get the pressure to cease from just being a lump of coal. :lol:

But as for the privs - they need a strong player to do so - you've got to withstand the pressure. That's nothing like easy.

Of course that is my personal subjective raiting. And the easiness there doesn't mean you can win by doing nothing. It means objective abilities of the race. Skills of players are out of my rating. The privateer is unbeatable in defense and very strong in offence. It was already strong in PList 2.4. But now with gravitonic VOGON as sweeper and anti-cloak immune COBRA it is simply overkill in the hands of skilled player. I want to test it myself in North Star 4.

By the way. How can someone pressure the privateer? Mines and anti-cloak ships aren't a concern now. May be I dont know something.

The klingons is the well balanced race. It has strong ships and good abilities and can counter any threat. The other races (except 2,4,5) have one or many critical weaknesses that can be exploited so overally they are less easy for me to play.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.