[Posting] Re: Change config of North Star games
From:Vchc
Thread:Change config of North Star games
Forum:Talk
In reply to:Change config of North Star games
Date:Tue, 2017-10-17 07:37 GMT
Edited:Tue, 2017-10-17 09:19 GMT

I still have many ideas, but first I would like to hear your opinion. Is it necessary?

I think it is. Yes, PList 3.2 is greatly unbalanced for the wolf games. It seems to me that PList authors tried to balance out the battleships combat but didn't consider much other aspects of the game like economy, racial abilities and so on. May be Stefan knows more.

We could collect proposals from players and apply them in next games. Minor changes are welcome.

Here is my offer.

Default PList settings. Don't know why they were reverted to default phost.

TerraformRate = 2
MaxShipsHissing = 3

Return back to normal robots and birds shields. Why should the robots has the weakest battleship? Only The Birds race has no economic bonus among torpedo races so we don't need to weaken it.

ShieldDamageScaling = 40 for them.

And I support your idea to give cloak scouts to all races. May be from experience level 1-3.

Meanwhile you can use my approach. Choose a difficulty your want to play with and then according to it select the race:

(Increasing difficulty) 2, 5, 4, 6, 11, 1, 7, 10, 3, 8, 9

Of course I mean here that you know how to play the race.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.