[Posting] Re: Amaster settings for the wolf games.
From:streu
Thread:Amaster settings for the wolf games.
Forum:Planets
In reply to:Amaster settings for the wolf games.
Date:Sat, 2017-09-30 17:22 GMT

I am new here so I want to hear an opinion from more experienced players. Aren't these settings quite unbalanced?

FarPlanetsNo = 5, 15 FarSearchRadius = 165

It is possible to have a three-fold difference in starting conditions based on a random generator.

These settings are the defaults, so there is no special thoughts from me behind them.

It may help to understand how AMaster works: it creates a random universe, looks whether it fulfills the criteria, and if it doesn't, throws away that universe and makes a new one. It will NOT decide beforehand that player X gets 5 planets today and player Y gets 15, and then arrange it that way. I actually do not know (and do not record) whether it ever generated a universe that had only 5 (or one that had 15).

Because AMaster works this way, I have loosened a few other settings (NativeCashCheck, MineCheck) to make sure AMaster doesn't run in a circle for hours not finding a satisfying universe.

In any case, I'd like to hear if anyone actually got a totally unfair starting point an I should sharpen the settings a little. They have been unchanged since the start of this server. (I got a lousy position in Titan 6, but that's the standard Echo Cluster map...)

--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.