[Posting] Re: (Multiple) Alliances
From:Yggdrasill
Thread:(Multiple) Alliances
Forum:Planets
In reply to:Re: (Multiple) Alliances
Date:Tue, 2017-03-21 12:45 GMT

Well, there were no diplomacy games at blutmagie and they were the best ones. With anonymous players, battlemass reports, no information about other races (no ptscore, no number of ships and planets - only races with the number of planets equals or exceeds half of the winning condition were visible), no communication ingame allowed (other players couldn't even see the changed names of your race and ships), hidden universe you have to explore and winning condition like keep 120-160 planets for 10 turns. And I remember one open game with some diplomacy, game was not even finished cause players were breaking rules, accusing each other, quarrel and in the end some of them left. :smile:

Northstar games as no alliance games are working fine IMO. Just players droping so fast or not being able to properly develope a race before slots are full are causing too many balance issues. Game is designed and balanced for 11 races, if there are 5-6 left just after 30-40 turns it's a mess. :sad:

Hi,

pone ally is a good tool - you can only have one ally - this combined with no mine alliances allowed heales a lot. (you can still use FCs but is more complicated...). It would be more fair for single players to fight an alliance. No diplomatic games is an unrealistic dream things you can not check should not be implemented. (and the diplomatic part is also kind of fun...) The other problem is the score - in the moment the economic grows you have a lot of freiends or they start to fight you. My propsal is an annonymous battlemass ranking where you can only get your own position - thats it. Winning condition is the amount of planets under your control. Maybe 125 for a single player and 180 for a team - for three consegetive turns. If we do this - the players will stopp building starbases and mines only for the sake of the score. And last but not least more build points for destroying ships this way the active players gets an advantage and the game becomes more a war game and not an economic simulation.

Thank you guys for reading my long mail - all this was already done at the blutmagie server years ago.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.