[Posting] Re: (Multiple) Alliances
From:AllanOfDale
Thread:(Multiple) Alliances
Forum:Planets
In reply to:Re: (Multiple) Alliances
Date:Wed, 2016-11-02 07:41 GMT
Edited:Wed, 2016-11-02 07:42 GMT

Yup, I do agree. Chain alliances are no fun and are killing games. But it's not the only problem I did encounter. Also this forced endind turn 80+ without real winning condition is annoying. This PTscore is also giving false info about player's strength. Could we create a game like used to be on blutmagie? Old times but games there were epic.

I agree totally with Promano and Ygg. I think it is imperative to urgently switch off remote control.

And we need a server-policy concerning "game types",

e.g.

1. understandings of single player with and without diplomacy 2. diplomacy limits in single player games (no turn exchange, one ally, and so on) 3. restricted "givability" of ships like "Constitution Class" or "Gravitonics in general.

With unlimted restrictions every game is easily compromited in the early phase. The "balancing" lies within the combination of shiplist and racial abilities and their limitation. But the racial abilities are not all the same value (who cares about super spy or RGA - everybody rushes for tachyon device and rebel is often bashed in early game).

If you don't want to loose your players as fast as they came something must happen.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.