[Posting] pconfig-suggestions
From:AllanOfDale
Thread:pconfig-suggestions
Forum:Planets
Date:Tue, 2015-09-01 08:38 GMT

Hello all,

we have three different types of games on this server. And there is a difficulty-step between Phoenix and pleiades-style games.

Those are P-List games with a lot of different parameters, compared to old TList. Even with a good AMaster-config some races benefit a lot from their racial standard settings, compared to others.

From my point of view especially carrier-bound races like Rebel and Empire sometimes find it hard to start and mostly struggle in midgame. While races like Chrystal are hard in defence and some cloak-bases races may rush very good.

What I suggest is not much and if I remember correct it was already part of the settings on blutmagie in the past.

The first is: using exploremap on Plist-games to offer jump-ship-owners a true benefit from their shiplist. Cloaked ships maybe forced to use their explore mission instead of flying around blindly cloaked.

The second: set webmimetravelsafewarp=3 like in the Plist 3.1 beta test games. (Perhaps think about an altered decay rate -> lategame)

The third: edit the hullfunc and make gravitonic acceleration and tachyon device bound to an EXP-level for other races than original owner.

These are only suggestions in the spririt of further balance in Plist-games. Please do not bash me. But I think they are worth to discuss.

AoD

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.