[Posting] Re: Karma
From:AlexanderW
Thread:Karma
Forum:Talk
In reply to:Re: Karma
Date:Fri, 2015-06-26 20:39 GMT
Edited:Fri, 2015-06-26 20:40 GMT

I would expect by a player expecting to has very soon not much time. :sad:

One thing is if the player asks for the delay, spending his karma points by desition; another thing is if he just stops sending turns.

The solution may be a default 24 hs delay and the the hosting takes place, for a longer delay the player must asks for it (buying it).

Playing games is usually something with low pri. Real life is just much more important. I expected, that I will has problems to invest time in playing, but I was surpriced how extreeem it was. So ask and... is to much.

Another option to use karma is when a game is getting complex and you need more time for coordination with ally(s). Here you also does not really know how much time you need. I can remember a game I had 2 allys. Problem was I was a replaycement player (Orion) with one ally (Colonial) at the beginning. Another player (Cylon) was fighting brave against 2 another and was in bad position. I wanted to support him, but what kind of condition? Finally my first ally and I had to agree a full ally. In the time I wanted to send my 2. support fleet to my 2. ally my first ally was attacked and I moved this Orion fleet to him. It was a endless map and sometimes my nothern fleet supporting Cylon was close to my southern fleet supporting Colonial. Colonial moved to west. Till this I had still a NAP with one of the 2 enemys of my 2. ally... But sometimes it was time to end this. One more battlefeed in east. My ships where everywhere on the map. I even needed some colonial ship for my eco as to many of my own ships was in combat areas. Belive me, this was so difficult to coordinate... It would be real nice to know in such situation that you can use karma to delay the host without asking.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.