An object is something that has properties. PCC offers all game data in the form of objects. For example, there is an object for each ship, whose properties describe that ship's type, name, mission, and so on.

Accessing Objects

To access the built-in objects, you use the Context functions. For example,

 Ship(13)
 Beam(Ship(13).Beam$)

You can also create your own objects using the Struct and Dim commands.

 Struct Pair
   First, Second
 EndStruct
 Dim p As Pair        % p now is an object

Accessing Object Properties

There are several ways to access object properties.

Directly: write the object name, followed by a dot, and the property name.

 Print Ship(13).Name
 Print Beam(Ship(13).Beam$).Name

Because the dot can also be part of a name, this does not work when the object is just a name. p.First would be interpreted as a single variable, not as a property of p. Therefore, you can also use -> instead of the dot:

 Print p->First
 Print p->Second

Using With: You can use the With statement to temporarily bring object properties into scope:

 With Ship(13) Do
   Print Name        % prints the ship's name
 EndWith
 With p Do
   Print First       % prints p->First
 EndWith

Using ForEach: For context functions, you can use ForEach to iterate over all objects of that type.

 ForEach Ship Do
   Print Name        % print the names of all ships
 Next

Commands and Functions taking Obj as Parameter

Functions returning Obj

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.