Hyperjump ships can use their hyperdrive instead of the normal engines to move. See the HYP friendly code for preconditions for hyperjumping.
Fuel_used = 50 New_position = (Waypoint_X, Waypoint_Y) ...if Distance_to_waypoint ≥ 340 and Distance_to_waypoint ≤ 360 (Position_X + Sgn(DX) * Trunc(350 * Abs(DX) / Distance_to_waypoint) + 0.4999999, Position_Y + Sgn(DY) * Trunc(350 * Abs(DY) / Distance_to_waypoint) + 0.4999999) ...with DX = Waypoint_X - Position_X DY = Waypoint_Y - Position_Y