Stage name: RobMission

Robbers act in per-player Id order. Each robber robs his victims in Id order (that is, if the Privs don't have enough cargo capacity to empty your fleet, the high-Id victim ships will keep cargo; if the victims have less than fits into the robbers' cargo room, the high-Id robbers will remain empty).

If a robbing ship fails its RobFailureOdds chance, it will not rob anything. If RobCloakedShips is enabled, RobCloakedChance is checked for each robber/victim pair.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.